They dropped milk crates filled with sterilized oyster shells off docks and along the shorelines of the Gulf (where crabs and the parasite coevolved), the mid-Atlantic (where the parasite arrived in the past 10 to 50 years), and New England (where Loxo hasn't yet arrived). To figure out how and how fast crab populations are adapting to Loxo, Tepolt and a team of volunteers set out to trap crabs from three coastal regions last summer. Literally true, yes, but it isn't showing any more detail than the 91 pixel image and does look ugly so I stand by my intent in saying that blowing up cannot recover detail lost, or not intitially present, in creating the 91 pixel thumbnail.Infected mud crabs in Carolyn Tepolt's "parasite factory." (Photo: Will Parson/Chesapeake Bay Program/Flickr) You get of course more pixels, but you can't count them as the pixels displayed are the original ones, bigger but perfectly sharp without any interpolation. Here is a 91x91 icon zoomed in 500% without resampling. Exactly what you'd get by using Windows' Magnifier tool and zooming on any portion of your screen.Īn image "zoomed in" that way does not get inevitably "blurry", on the contrary it gets "pixelated". When you zoom in with a 2D software, by default your image gets blurry because it is resampled up (more pixels by a chosen interpolation method).īy "zooming in" on thumbnails in DAZ contents libraries where 91x91 png icons are displayed at 87x87 (?), what most of us probably meant in that thread is a non-upsampling zoom. Richard Haseltine Perhaps they are concerned that resized tumbnails would inevitably be blurry You know, with money? That thing that most companies like to earn and all? Otherwise, since it's too hard for the Daz folks to handle, maybe a community member (those folks that don't work for Daz but make the product so much better than the actual company that makes it) might be able to do something like this, and then we can purchase it. I'm sure they will eventually find a way to accommodate people or a different program that is better will be developed and people that find it more user-friendly will go to it instead. I doubt it if their competitors can handle it. Perhaps theya re concerned that resized tumbnails would inevitably be blurry, and that producing them on-the-fly would be slow, both of which have the potential to spark criticisms and would offer no real gain for anyone (a resized image won't have any extra detail). That sounds much more reasonable to me as a paying customer.
Logically, how about Daz has a programmer just put an option for larger thumbnails that makes them scale that size in Daz even if they will be slightly blurry or pixeled. That's an insane amount of work to do for one man, much less, hundreds and thousands of us users having to do this all on our own for everything in our libraries. I don't know, that almost sounds like I would have to do something like that for every single thing in my entire library.
Just create the image, 256 pixels square, and save as a PNG named for filename.duf, in the folder with filename.duf Either way, it would make especially environments easier to see! I downloaded a screenshot from google and then made a mockup to show you. I'd certainly pay for it! Or just add it in a Daz update. One thing that I have noticed is older people such as myself, needing larger thumbnails and told complicated ways of going through our files or the same "they are 91 x 91 deal with it" or go through every file and make a new thumbnail." There should be a simple solution, telling it to fill the space in the window, even if it causes the thumbnails to be a bit blurrier- it would be a godsend. It was a bit complicated to get the hang of, but I am getting better all the time. I have been using Daz since February, and I have enjoyed Daz. Or perhaps think of how when using the slider bars on parameters, sometimes you can see nice large close-ups of heads and faces and such.
Picture something in Windows being told to show small, medium or large thumbnails. A simple request! Just make something/mod/update that will make the smart content or content library thumbnails increase in size.